Portfolio

Wu-Tang: Rise of the Deceiver

Wu-Tang: Rise of the Deceiver Key Art UE5 | PC (Steam, Epic) | TBA | Project Site

Wu-Tang: Rise of the Deceiver is a co-op action RPG where players harness the mystical abilities of the Wu-Tang Clan to fight against the Deceiver, an entity invading and corrupting their home of Shaolin.

Role: Gameplay Programmer

  • Implemented multiplayer combat systems using GAS (Gameplay Ability System) with a data-driven architecture for combat designers and artists:
    • Anim Notifies for Animation Montages
    • Blueprint Libraries
    • Hit Resolution System
    • Status Effects System
    • Multiplayer Scaling System
  • Maintained and refined existing combat systems:
    • Input System
    • Hitbox and Hit Detection
    • Hitstop
    • Enemy AI Behavior Trees and AI Controllers
  • Worked closely with designers to develop bespoke gameplay mechanics thematically based off of the Wu-Tang Clan members.

Silent Slayer

Silent Slayer: Vault of the Vampire Key Art UE4 | PCVR (Steam), or Meta Quest (Meta Horizon Store) | Oct 2024 | Project Site

Silent Slayer is a VR precison-based puzzle horror game where the player must disarm a variety of traps around the coffins to get in and slay the vampires.

Role: Gameplay Programmer

  • Prototyped concepts to build confidence in the game.
  • Implemented encounter architecture and base puzzle interactions for designers to make variations.
  • Refined the grabbing system based off of VR Expansion.

Lost Recipes

Lost Recipes Key Art UE4 | Meta Quest (Meta Horizon Store) | Jan 2022 | Project Site

Lost Recipes is a VR cooking simulator that teaches historical recipes from ancient Greek, Chinese, and Mayan civilizations.

Role: Gameplay Programmer

  • Took ownership of the following cooking systems mid-way through the project:
    • Dynamic mesh cutting and water mesh physics.
    • Osmosis, marination, spice rendering.
    • Dough systems.
  • Implemented the following systems:
    • Multi-purpose spoon capable of stirring, scooping, pouring, and splitting depending on player intention and the interacted objects.
    • Plate and food stacking systems.
    • Pooling, state resetting, and respawning systems.
  • Supported designers growing technical skills with Unreal blueprints.
  • Optimized for the lower end Quest 1 VR system while primarily targeting the Quest 2 VR system.

Mission: It’s Complicated

Mission: It's Complicated Key Art Unity | PC (Steam, Itch.io) | Feb 2020 | Project Site

Mission: It’s Complicated is a superhero match-making visual novel featuring a diverse cast of characters that can get paired up in various romantic and platonic relationships.

Role: Gameplay Programmer

  • Inherited and adapt proprietary chat system for a visual novel.
  • Built out relationship and chat systems.

Deep Time Detectives

Deep Time Detectives Key Art Unity | PCVR + PC Exhibit | September 2019 | Project Site

Deep Time Detectives is a two-player asymmetric cooperative experience developed as part of the Smithsonian’s hands-on pale­on­tology exhibit for their documentary film When Whales Walked: Journeys in Deep Time. The VR player acts as a field paleontologist, and the non-VR player acts as an offsite research expert to uncover a fossil and classify its evolutionary lineage.

Role: Gameplay Programmer

  • Implemented fossil manipulation and brush interactions.
  • Assisted with camera work for the VR rig and for the non-VR player.
  • Assisted as tech support in installations across the country.

HistoryMaker VR

HistoryMaker VR Key Art Unity | PCVR (Steam) | Aug 2020 | Project Site

HistoryMaker VR is an educational VR content creation tool where users can set up a scene with props, read a script off a teleprompter, and export the performance as a video.

Role: Gameplay Programmer

  • Prototyped Ben Franklin as part the phase 1 grant.
  • Implemented object tracking system for recording and in-game playback.