Resume
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Skills
Languages
C++
C#
Game Engines
Unreal Engine
Unity
IDE
Visual Studio
Rider
Source Control
Project Tracking Software
Jira
Trello
Work History
Brass Lion Entertainment - Gameplay Programmer
Wu-Tang: Rise of the Deceiver
January 2024 - September 2025
Gameplay Programmer | Unreal Engine 5 | PC
- Implemented multiplayer combat systems using GAS (Gameplay Ability System) with a data-driven architecture for combat designers and artists from input to animation to hit resolution systems.
- Collaborated with designers to develop bespoke mechanics based off of the Wu-Tang Clan members.
Schell Games - Advanced Engineer
NDA Location Based Attraction
August 2023 - November 2023
Engineer | Unreal 4 | Location Based Entertainment
- Worked with a client to create an interactive ride featuring licensed IP.
- Set up local mockup solutions to simulate ride and installed experience at client mockup.
New IP RnD
April 2023 - August 2023
Engineering Director | Unity | Oculus Quest 2
- Led a multidisciplinary team of 5 in-engine designers and engineers to prototype multiplayer VR physics-based combat, crafting, and dialogue systems.
- Developed under Photon Fusion’s host/server-client network topology.
- Built confidence on new IP ideas by presenting demos to executive leadership.
Silent Slayer: Vault of the Vampire
March 2022 - April 2023
Engineer | Unreal Engine 4 | Oculus Quest 2, PCVR
- VR Horror game with a focus on being precise and stealthy vampire slayers.
- Created a pipeline to dynamically generate 3D sigils as segmented triangular prism meshes featuring a graph data structure for connectivity and custom point and segment collision detection.
- Implemented encounter architecture and puzzle interactions in small strike teams.
Lost Recipes
March 2021 - November 2021
Engineer | Unreal 4 | Oculus Quest, Oculus Quest 2
- VR Historical Cooking Simulator focused on teaching players authentic recipes.
- Implemented complex and robust simulations of fluid and heat transfer, and plate-stacking.
NDA Therapeutic VR Experience
May 2020 - February 2021
Engineer | Unreal 4 | Custom Vive Focus
- Therapeutic VR experience using the client’s proprietary trackers and peripherals.
- Developed a helpful and curious orb-shaped character AI using behavior trees and animation blueprints.
Location Based Attraction
June 2019 - May 2020
Engineer | Unreal 4 | Location Based Entertainment
- Worked with a client to create a 50-player interactive experience featuring licensed IP.
- Collaborated with a multidisciplinary team of 25+ developers to prototype feasible and fun minigames.
Deep Time Detectives
February 2019 - May 2019
Engineer | Unity | Oculus Rift S
- Educational 2-player asymmetrical cooperative experience for guests 8 years old to adults.
- Implemented fossil manipulation and brush interactions.
- Traveled to install at the Smithsonian Museum of Natural History and remote sites in multiple states.
Mission: It’s Complicated
October 2018 - February 2019
Engineer | Unity | PC, Mac
- Visual novel featuring a queer and inclusive characters and diverse relationships.
- Adapted a proprietary chat system into a visual novel with relationship systems.
HistoryMaker VR
May 2018 - August 2018
Engineer | Unity | Oculus Rift, PCVR
- Prototyped Ben Franklin as part of the phase 1 grant.
- Implemented object tracking system for recording and in-game playback.